Every now and then I make a small compilation of stuff I find interesting and share it with the rest of the agency in the form of a video and an email. It started as just a bundle of visually inspiring pieces of work, but soon evolved to themed editions. The first theme was Cinema with great shots from great filmmakers. The second was music with great videos from artists like Orelha Negra and OK Go.
This latest edition was video games. It was such an interesting process finding these great projects and compiling them that I thought I’d share them here as well. They’re much more than pretty things, and sometimes they’re not really related to the kind of work I do but they’re rather inspiring.
Indie Game: The Movie
Following the making of the games Super Meat Boy, Fez and Braid, this Sundance award-winning film captures the tension and drama by focusing on these developers’ vulnerability and obsessive quest to express themselves through a 21st-century art form.
I find it interesting because it shows the creative process and struggles these independent artists go through to produce their work. Indie Game is available to rent on Vimeo or on their official website.
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
I find it interesting because of its unique aesthetic and animation process. Cuphead is quite unique and apparently really hard to beat. Watch this very interesting video made by Gamespot on YouTube.
Hellblade: Senua’s Sacrifice
Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. This is just one of the videos on Ninja Theory’s diary series.
I find it interesting because the studio was able to create a game that looks like a big-budget blockbuster with a relatively small team. They also made an entire video diary of the process from research to design covers for the official PlayStation magazine.
How the inventor of Mario designs a game
Shigeru Miyamoto’s design philosophy, explained.
I find it interesting because it shows how one of the most influential creators in the industry thinks. You can watch the full video by Vox on YouTube.